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Introducing “Co-Gamer” where the essence of collaboration meets the strategic guidance that every game studio needs. Much like a co-pilot guides a driver on the right path, Co-Gamer is here to navigate game studios through the intricate landscapes of the gaming industry. With a focus on collaboration, our mission is to be the extra set of eyes, the seasoned perspective that enhances creativity, optimizes efficiency, and ensures success.

Whether you’re a budding indie developer or an established studio, Co-Gamer is your co-pilot in the gaming world, ready to chart the correct course for your gaming endeavors, fostering innovation, and steering towards the pinnacle of success. Welcome aboard the journey where creativity meets strategy, and let’s navigate the gaming industry together, one pixel at a time.

Strategic Game Studio Services

Game Studio Consultancy
Game Studio Establishment and Management Consultancy
Project Management and Mentoring

Market Mastery

Marketing and Brand Strategies
Publishing and Distribution Strategies Consultancy
Game and Website Localization

Player-Centric Expertise

User Experience (UX) and User Interface (UI) Consultancy
Engagement and Community Management Consulting

Immersive Creativity

Creative Content Development
Game Design and Worldbuilding Mentorship
Fantasy and Science Fiction Consultancy

Monetization Hub

Monetization Strategies
Pitch Deck Preparation
Investor Advisory

Industry Insight

Gaming Industry Advisory
Sectoral Trainings and Talks

Cultural and Language Enrichment

Fantastic Terminology Consultancy
Tabletop Roleplaying Games Consultancy
Diversity and Inclusion

Testimonials

They Say

Since 1988, gaming has been a vital part of my life. Introduced to tabletop role-playing games in 1997, playing and designing games became my passion. Immersed in fantasy, science fiction, comics, and mythology, I entered the publishing industry in 2002, translating fantasy terms. With the emergence of the video game industry in Turkey, I joined Joygame, translating and later holding roles like Localization Manager and Product Manager. Over the years, I provided training and consulting in Game Design, Worldbuilding, Storytelling, and Gamification. Recently, as Head of Gaming at Monster Notebook, I led the Monster Gaming Lab project, mentoring companies entering the gaming industry. Pioneering Semruk Games, I worked as an Executive Producer, utilizing over 20 years of gaming knowledge to consult game studios comprehensively.

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